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The numbers are markers
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Give me a minute. Okay. The numbers are markers; points on the map, right? Right. And how...

Cube1997
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Leaven: Give me a minute. Okay. The numbers are markers; points on the map, right? Worth: Right. Leaven: And how do you map a point that keeps moving? Worth: Permutations. Quentin: Permu - what? Leaven: Permutations. A list of all the coordinates that the room passes through. Like, a map that tells you where the room starts, how many times it moves, and where it moves to. Quentin: The number tells you all that? Leaven: I don't know. See, I've been looking at only one point on the map. Which is probably the starting position. All I saw was what the Cube looked like before it started to move. Quentin: Okay, so it's moving. How do we get out? Leaven: 27. - I know where the exit is. Quentin: [standing up] Where? Leaven: [ferociously] Stay away from me. Worth: Back off, Quentin! Quentin: I just want to know. Don't you want to know? Leaven: [to Worth] You remember that room we passed through before? The one with the coordinate larger than 26? Worth: What about it? Leaven: That coordinate placed the room outside the cube. Worth: A bridge! Leaven: Right! But only in its original position. Quentin: What are you talking about? Leaven: Look. The room starts off as a bridge. And then it moves its way through the maze, which is where we ran into it. But, at some point, it must return to its original position. Worth: So the bridge is only a bridge... Leaven: For a short period of time. This thing is like a giant combination lock. When the rooms are in their starting position, the lock is open. But when they move out of alignment, the lock closes!


Transcript

They're used in geometry to plot points on a 3-dimensional graph. In English, slower. Bonjour? These numbers are markers, and grid reference, like latitude and longitude on a map. The numbers tell us where we are inside the cube. Well, where are we? It works. Okay. All I have to do is add the numbers together. The X coordinate is 19... Y is 26 rooms... So that places us... ...seven rooms from the edge. All right, let's go. Just out of curiosity, I mean, don't hit me again, or anything... but what are you gonna do when you get there? Maybe we can get the door open. What we need is to do figure out how to get around the traps. I'm dealing with that Holloway. I'm looking for practical solutions here. Well, you haven't found any yet. We cut the risk with the numbers and the boot. Worth will go in first. No, he won't Quentin! We take turns! Relax. Room for two in there? What's the matter? These coordinates. 14, 27, 14. - What about 'em? - They don't make sense. Assuming the cube is 26 rooms across, there can't be a coordinate larger than 26. If this were right, then we would be outside of the cube. No, not outside of the cube. I guess that means we're not having dinner. Trap. Trap. Trap. Trap. Trap! Trap! Sound activated. Lovely. How come the sound of the door opening didn't set it off? Must be rigged to ignore it. So that's it. The edge is surrounded by traps. Well, I guess we have to backtrack, and try somewhere else. Who knows how many detours we'll have to take. I say we cross the bitch. Right! How many boots do we have left, Holloway? Get it off him. We know how it works. We just have to be quiet. That's pretty fucking quiet. I'm glad you're on side, Worth, 'cause... you're up. And he is not coming. Of course, he is. - No way. - We are not leaving him behind. He's unpredictable. When we get to the edge, we can come back for him. But he'll get somebody killed here. Am I right? Shame on you. Will you look at yourselves? What have you turned into? They may have taken our lives away, but we are still human beings. That's all we've got left. We'll come back for him.

Clip duration: 228 seconds
Views: 280
Timestamp in movie: 00h 00m 00s
Uploaded: 12 December, 2020
Genres: drama, horror, mystery
Summary: Six complete strangers with widely varying personalities are involuntarily placed in an endless maze containing deadly traps.


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