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I remember Warren's pitch for that game.
It was like, 'Everybody else is going,
you know, more broad, like you need more levels, more monsters, more of everything, show off the graphics.' And he was, like, small
and deep was his game, really intricate level and
world design without having to worry about how many enemies
you're trying to throw on the screen at once or frame rate or this or that
It was like, 'Everybody else is going,
you know, more broad, like you need more levels, more monsters, more of everything, show off the graphics.' And he was, like, small
and deep was his game, really intricate level and
world design without having to worry about how many enemies
you're trying to throw on the screen at once or frame rate or this or that
Full Transcript
00:00:01.000 --> 00:00:03.046
I remember Warren's pitch for that game.
It was like,
00:00:03.046 --> 00:00:06.088
'Everybody else is going,
you know, more broad,
00:00:06.088 --> 00:00:08.034
like you need more levels, more monsters,
00:00:08.034 --> 00:00:10.551
more of everything, show off the graphics.'
00:00:10.551 --> 00:00:14.346
And he was, like, small
and deep was his game,
00:00:14.346 --> 00:00:17.433
really intricate level and
world design without having
00:00:17.433 --> 00:00:20.644
to worry about how many enemies
you're trying to throw on the screen
00:00:20.644 --> 00:00:23.147
at once or frame rate or this or that.
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Movie Summary
A documentary about first-person shooter video games.