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I started to make a room that had scale that was, like, 'Forget that ceiling
that we were using for Wolfenstein.' So, I made a room that was really
high, side areas that were really high up that have light in them and
really bright, so the room's dark, these really high, bright areas have
monsters up there throwing fireballs down at you, so we're not on
the same plane being attacked
that we were using for Wolfenstein.' So, I made a room that was really
high, side areas that were really high up that have light in them and
really bright, so the room's dark, these really high, bright areas have
monsters up there throwing fireballs down at you, so we're not on
the same plane being attacked
Full Transcript
00:00:01.000 --> 00:00:04.253
I started to make a room that had scale
00:00:04.336 --> 00:00:07.339
that was, like, 'Forget that ceiling
that we were using for Wolfenstein.'
00:00:07.423 --> 00:00:11.635
So, I made a room that was really
high, side areas that were really high up
00:00:11.719 --> 00:00:14.972
that have light in them and
really bright, so the room's dark,
00:00:15.999 --> 00:00:19.435
these really high, bright areas have
monsters up there throwing fireballs
00:00:19.477 --> 00:00:22.098
down at you, so we're not on
the same plane being attacked.
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Movie Summary
A documentary about first-person shooter video games.