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So, when I was making E1M3, I got all the way to the very end. I'm
like, 'What am I gonna do at the very end?' Like, 'Put the exit there? No?' So, 'I think we should make the
player go back through the whole level.' When they see the key card, it would be
boring if you go up to it, and you pick it up
like, 'What am I gonna do at the very end?' Like, 'Put the exit there? No?' So, 'I think we should make the
player go back through the whole level.' When they see the key card, it would be
boring if you go up to it, and you pick it up
Full Transcript
00:00:01.000 --> 00:00:03.252
So, when I was making E1M3,
00:00:03.294 --> 00:00:06.547
I got all the way to the very end. I'm
like, 'What am I gonna do at the very end?'
00:00:06.589 --> 00:00:09.926
Like, 'Put the exit there? No?'
00:00:10.093 --> 00:00:14.597
So, 'I think we should make the
player go back through the whole level.'
00:00:14.764 --> 00:00:18.851
When they see the key card, it would be
boring if you go up to it, and you pick it up.
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Movie Summary
A documentary about first-person shooter video games.