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The trick was figuring out, 'What's the first
thing that we can do that has a fun factor to it while still taking a step forward
into a new technical level?' In 1982, a guy named Paul Edelstein made
a game called Wayout for Sirius Software, and you could move on any
pixel and rotate at any point, and that was really impressive,
but nobody followed that up
thing that we can do that has a fun factor to it while still taking a step forward
into a new technical level?' In 1982, a guy named Paul Edelstein made
a game called Wayout for Sirius Software, and you could move on any
pixel and rotate at any point, and that was really impressive,
but nobody followed that up
Full Transcript
00:00:01.000 --> 00:00:05.296
The trick was figuring out, 'What's the first
thing that we can do that has a fun factor to it
00:00:05.463 --> 00:00:09.425
while still taking a step forward
into a new technical level?'
00:00:09.509 --> 00:00:14.806
In 1982, a guy named Paul Edelstein made
a game called Wayout for Sirius Software,
00:00:14.806 --> 00:00:19.185
and you could move on any
pixel and rotate at any point,
00:00:19.352 --> 00:00:22.897
and that was really impressive,
but nobody followed that up.
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Movie Summary
A documentary about first-person shooter video games.