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We weren't afraid and we
weren't troubled by the idea of having people compete,
because, you know, we thought that it
would be helpful enhancing their animal spirits, to really come up
with something special - When you go back
to the pinball days, you know, in the '60s and
'70s, and all that other stuff, you had basically three
major pinball companies
weren't troubled by the idea of having people compete,
because, you know, we thought that it
would be helpful enhancing their animal spirits, to really come up
with something special - When you go back
to the pinball days, you know, in the '60s and
'70s, and all that other stuff, you had basically three
major pinball companies
Full Transcript
00:00:01.000 --> 00:00:04.075
- We weren't afraid and we
weren't troubled by the idea
00:00:04.075 --> 00:00:07.075
of having people compete,
because, you know,
00:00:07.075 --> 00:00:09.666
we thought that it
would be helpful
00:00:09.666 --> 00:00:12.375
enhancing their animal spirits,
00:00:12.375 --> 00:00:14.041
to really come up
with something special
00:00:14.041 --> 00:00:16.875
- When you go back
to the pinball days,
00:00:16.875 --> 00:00:19.458
you know, in the '60s and
'70s, and all that other stuff,
00:00:19.458 --> 00:00:22.025
you had basically three
major pinball companies.
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Movie Summary
The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games (Mortal Kombat, NBA JAM, and others) of all time.