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On the Capcom unity blog, John Diamanon said, "The premise of our marketing concept for the game "was to promote this
title like it was 1987," "complete with cheesy art and game descriptions "that had little to do
with the actual game
title like it was 1987," "complete with cheesy art and game descriptions "that had little to do
with the actual game
Full Transcript
00:00:01.000 --> 00:00:02.828
On the Capcom unity blog,
00:00:02.871 --> 00:00:04.308
John Diamanon said,
00:00:04.351 --> 00:00:05.918
"The premise of our marketing concept for the game
00:00:05.961 --> 00:00:09.182
"was to promote this
title like it was 1987,"
00:00:09.226 --> 00:00:11.619
"complete with cheesy art and game descriptions
00:00:11.663 --> 00:00:14.796
"that had little to do
with the actual game.
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Movie Summary
"Video Game Box Art: The Stories Behind the Covers" is the only definitive collection of in-depth interviews featuring illustrators and artists of the video game industry in a time before, during and after the digital age. Watch a...