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So what typically
they would do is, and these were archaic,
these were pixelation, just the most silly stuff, so they would give me reference of things
that were with the game, and like freeze-frame shots and things like that
they would do is, and these were archaic,
these were pixelation, just the most silly stuff, so they would give me reference of things
that were with the game, and like freeze-frame shots and things like that
Full Transcript
00:00:01.000 --> 00:00:02.959
So what typically
they would do is,
00:00:03.998 --> 00:00:08.997
and these were archaic,
these were pixelation,
00:00:09.313 --> 00:00:11.097
just the most silly stuff, so they would give me
00:00:11.141 --> 00:00:15.624
reference of things
that were with the game,
00:00:15.667 --> 00:00:18.801
and like freeze-frame shots and things like that.
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Movie Summary
"Video Game Box Art: The Stories Behind the Covers" is the only definitive collection of in-depth interviews featuring illustrators and artists of the video game industry in a time before, during and after the digital age. Watch a...