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We actually didn't really have a strong idea of what we wanted to do when we first started the game, or a strong concept of
what the game would be, but I threw up some concept art which eventually
turned into our first title screen slash poster and that really helped drive where we were going with it
what the game would be, but I threw up some concept art which eventually
turned into our first title screen slash poster and that really helped drive where we were going with it
Full Transcript
00:00:01.000 --> 00:00:03.998
- We actually didn't really have a strong idea
00:00:03.046 --> 00:00:05.352
of what we wanted to do when we first started the game,
00:00:05.396 --> 00:00:06.832
or a strong concept of
what the game would be,
00:00:06.875 --> 00:00:08.355
but I threw up some concept art
00:00:08.399 --> 00:00:09.617
which eventually
turned into our first
00:00:09.661 --> 00:00:11.184
title screen slash poster
00:00:11.228 --> 00:00:14.084
and that really helped drive where we were going with it.
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Movie Summary
"Video Game Box Art: The Stories Behind the Covers" is the only definitive collection of in-depth interviews featuring illustrators and artists of the video game industry in a time before, during and after the digital age. Watch a...