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Vampire became more gaming oriented and rules monitoring than
role playing and storytelling
role playing and storytelling
Full Transcript
00:00:01.000 --> 00:00:03.084
- Vampire became more gaming oriented
00:00:03.084 --> 00:00:07.049
and rules monitoring than
role playing and storytelling.
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Movie Summary
An in-depth look into how the World of Darkness and Vampire: The Masquerade created a phenomenon in the 1990's - a zeitgeist that helped shape film, literature, fashion, club culture, and ultimately fans, whose lives it forever al...