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We didn't build large
communities around our D&D games, but when it became Vampire and then, when it became live action,
then all the sudden, we were bringing other
people from other cities in
communities around our D&D games, but when it became Vampire and then, when it became live action,
then all the sudden, we were bringing other
people from other cities in
Full Transcript
00:00:01.000 --> 00:00:04.046
We didn't build large
communities around our D&D games,
00:00:04.046 --> 00:00:06.085
but when it became Vampire and then,
00:00:06.085 --> 00:00:09.049
when it became live action,
then all the sudden,
00:00:09.049 --> 00:00:11.619
we were bringing other
people from other cities in.
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Movie Summary
An in-depth look into how the World of Darkness and Vampire: The Masquerade created a phenomenon in the 1990's - a zeitgeist that helped shape film, literature, fashion, club culture, and ultimately fans, whose lives it forever al...